IET Multimedia Univ. (Cyberjaya) Student Chapter

Sunday, July 08, 2007

2nd Annual General Meeting

Dear all,

IET Multimedia University (Cyberjaya) Student Chapter would like to invite you to our 2nd Annual General Meeting.

The details are as below:
Date: 11th July 2007 (Wednesday)
Time: 8pm
Venue: CR2047, FOE Building
* Refreshment will be provided

FOE & FIT students (members & non-members) are highly encouraged to attend this AGM as you will be able to nominate & vote for representatives of your choice in our student chapter. Do invite your friends to come along to find out more about the student chapter.

Thank you.

With Best Regards,
The Institution of Engineering and Technology (IET) Student Chapter
Multimedia University (Cyberjaya)
Website: http://iet.mmu.edu.my

Monday, March 12, 2007

Scientists break speed of light

(AP) -- Scientists have apparently broken the universe's speed limit.

For generations, physicists believed there is nothing faster than light moving through a vacuum -- a speed of 186,000 miles per second.

But in an experiment in Princeton, New Jersey, physicists sent a pulse of laser light through cesium vapor so quickly that it left the chamber before it had even finished entering.

The pulse traveled 310 times the distance it would have covered if the chamber had contained a vacuum.

Researchers say it is the most convincing demonstration yet that the speed of light -- supposedly an ironclad rule of nature -- can be pushed beyond known boundaries, at least under certain laboratory circumstances.
Not so impossible

"This effect cannot be used to send information back in time," said Lijun Wang, a researcher with the private NEC Institute. "However, our experiment does show that the generally held misconception that `nothing can travel faster than the speed of light' is wrong."

The results of the work by Wang, Alexander Kuzmich and Arthur Dogariu were published in Thursday's issue of the journal Nature.

The achievement has no practical application right now, but experiments like this have generated considerable excitement in the small international community of theoretical and optical physicists.

"This is a breakthrough in the sense that people have thought that was impossible," said Raymond Chiao, a physicist at the University of California at Berkeley who was not involved in the work. Chiao has performed similar experiments using electric fields.

In the latest experiment, researchers at NEC developed a device that fired a laser pulse into a glass chamber filled with a vapor of cesium atoms. The researchers say the device is sort of a light amplifier that can push the pulse ahead.

Previously, experiments have been done in which light also appeared to achieve such so-called superluminal speeds, but the light was distorted, raising doubts as to whether scientists had really accomplished such a feat.

The laser pulse in the NEC experiment exits the chamber with almost exactly the same shape, but with less intensity, Wang said.

The pulse may look like a straight beam but actually behaves like waves of light particles. The light can leave the chamber before it has finished entering because the cesium atoms change the properties of the light, allowing it to exit more quickly than in a vacuum.

The leading edge of the light pulse has all the information needed to produce the pulse on the other end of the chamber, so the entire pulse does not need to reach the chamber for it to exit the other side.

The experiment produces an almost identical light pulse that exits the chamber and travels about 60 feet before the main part of the laser pulse finishes entering the chamber, Wang said.

Wang said the effect is possible only because light has no mass; the same thing cannot be done with physical objects.

The Princeton experiment and others like it test the limits of the theory of relativity that Albert Einstein developed nearly a century ago.

According to the special theory of relativity, the speed of particles of light in a vacuum, such as outer space, is the only absolute measurement in the universe. The speed of everything else -- rockets or inchworms -- is relative to the observer, Einstein and others explained.
Application: faster computers?

In everyday circumstances, an object cannot travel faster than light. The Princeton experiment and others change these circumstances by using devices such as the cesium chamber rather than a vacuum.

Ultimately, the work may contribute to the development of faster computers that carry information in light particles.

Not everyone agrees on the implications of the NEC experiment.

Aephraim Steinberg, a physicist at the University of Toronto, said the light particles coming out of the cesium chamber may not have been the same ones that entered, so he questions whether the speed of light was broken.

Still, the work is important, he said: "The interesting thing is how did they manage to produce light that looks exactly like something that didn't get there yet?"

source-CNN-

Tuesday, January 30, 2007

IET Multimedia Univ. (Cyberjaya) Student Chapter

Welcome Back for 3rd Trimester 2006/2007!

IET Student Chapter of MMU Cyberjaya would like to welcome all MMU Students for the 3rd Trimester 2006/2007.

For new intake students, Welcome to MMU! It is our pleasure to see the new students to get involved in activities organised by IET Student Chapter!

For this trimester, we have already planned a line up of interesting activitites.

1. A Day With Alpha

2. crIETivity unleashed

3. iLEAP

We look forward in your participation.

Tuesday, December 19, 2006

10 Things You Didn't Know About Professional Gaming

10. Pro Gamers Aren't Geeks - They're Jocks

It may come as a shock to some people, but it's true. If you're looking for Lewis Skolnick types with pocket protectors and thick-rimmed glasses, you've come to the wrong place. Gamers here at the CPL resemble jocks - albeit seriously smart and tech-savvy jocks - more than mild-mannered nerds. They talk like jocks, barking profanity-laced trash talk at one another. They act like jocks, thumping their chests with victory and high-fiving and fist-pounding one another after big wins. Okay, so most of the pro gamers here don't have ripped abs and athletic physiques, and quite a few are of a more diminutive stature. But they're not fat blobs either. Oh, and some of them have uniforms, too.

9. There Are Female Pro Gamers

Yes, there are girls in the professional gaming circles. And some of them are quite good, too. There aren't a whole lot of females around on the first day of the CPL Championship Finals event here in Dallas, but there are a few. For example, there was the SK Gaming Ladies team in the Counter-Strike competition. In another game room, I counted half a dozen females playing various PC and consoles games. And they blended in well with the rest of crowd, cheering loudly and yelling commands during matches.

8. Trash-Talking Is The Air, And So Is Sportsmanship

Playing online can lead to spirited trash-talking and unseemly insults - just like basketball, football, and baseball. However, I was surprised that, after a Counter-Strike match ended, I saw the winning players get up from their seats, walk around the table and shake hands with their opponents. Sure, there's trash-talking and cussing and gangster rap-flavored insults that are lobbied across the PCs during heated competitions. And there are plenty of rivalries between pro gamers and top teams. But there's also standard of sportsmanship, at least at this CPL event. When professional gamers come face to face with one another and when alls said and done, there exists a mutual respect for one another. And in this day and age when NFL players stomp on each others heads and spit in their opponents faces and brawls break out on NBA basketball courts, such sportsmanship - and professionalism - from young gamers is a breath of fresh air.

7. Pro Gamers Retire Earlier Than Tennis Players

You'd think that playing video and PC games professionally would be a dream come true for many, especially the top pro gamers. Yet a number of them seem to retire at a young age during their so-called "prime." For example, Kristoffer "Tentpole" Nordlund has said he will retire after the CPL World Tour Championship wraps up this year - at the ripe old age of 21. Nordlund is a member of Sweden's top professional team, dubbed Fnatic, and he's pretty damn good at Counter Strike. There's been no word about what Nordlund will do after retirement, but there is life after pro gaming. For example, Sander "Vo0" Kaasjager, 21, who is one of the top Painkiller players in the world and earned more than $230,000 on the 2005 CPL World Tour alone, retired earlier this year to concentrate on his college studies. And Dennis "Thresh" Fong, who was once one of the dominant Quake players in professional gaming during the late 1990s, went on to become a successful entrepreneur, founding the gaming site Gamers.com and Xfire, the communication software maker and social networking provider for online gamers. Xfire was acquired by MTV Networks last spring for more than $100 million, so Fong is doing quite well.

6. Pro Gaming Has Its Own Sports Media

In addition to being broadcast on MTV, USA Network, and DirecTV, professional gaming has its own dedicated sports media that broadcasts the matches via the Web and reports box scores, stats, and news recaps. For example, GotFrag.com is a site dedicated to covering live competitions with online streaming video as well as news reports, stats and record keeping. There's also Amped eSports , which covers a variety of professional gaming tournaments and organizations. In addition, Cohesion Productions is currently filming documentaries on the history of professional gaming. And just recently, Gotfrag partnered with Beckett Media to launch the first e-sports magazine, dubbed eSports. A number of other gaming and tech sites are following the trend and increasing their coverage of professional gaming.

5. Stats Are More Than Just Wins And Losses - And They're Confusing

I'm still trying to figure out how stats work in pro gaming. There's the wins and losses column, and then there's everything else. For example, GameSense, which is the record-keeping database for GotFrag.com, has over 30 different stats for both individual players and teams in Counter-Strike competitions. There's +/- , which measures a player's Frags minus the number of Deaths (a strong Counter-Strike player, therefore, will have a very high plus number). There's the Assist category, which means a player wounds an opposing player with more than 50 percent damage but doesn't actually score a Frag. There's the Error stat, or E, which results in a players engaging in friendly fire or "world spawns," which is when a player accidentally frags him or herself during combat. And there's the ACE, which is the home run of Counter-Strike, according to GameSense; ACE's are scored when a player frags the entire opposing team in one round. There's also the DM or Domination stat, which is derived from a complex formula involving a number of different stats that's way too complicated to go into here.

4. Pro Gamers Are Divided Over The Games

Just like Major League Baseball fans constantly lament over the designated hitter rule, some gamers debate the merits of Counter Strike 1.6 over Counter Strike: Source. There are also Quake purists who prefer playing Quake 3 instead of the more recent Quake 4. And if there's one thing that keeps professional gaming fragmented, it's the ever-growing number of online multiplayer games that are used at pro tournaments, such as Halo 2, Call of Duty 2, Warcraft III, and Battlefield 2. In fact, the CPL is introducing a Guitar Hero tournament at its Winter Championship event this week, though it will be for fun rather than for huge prize money. Will new games like Gears of War replace older titles like Quake 3? And what will that mean for the "old guard" of professional gaming?

3. Pro Gaming Has Stars

You didn't have to see the "60 Minutes" episode featuring Jonathan "Fatal1ty" Wendel to know he's one of the top professional gamers in the world. Wendel's name - or rather, Fatal1ty - can be found on plenty of premium gaming equipment, as he has endorsements with a variety of companies such as Abit, Zalman, Creative Labs and other gaming hardware manufacturers. Some of the bigger stars in pro gaming include Sander "Vo0" Kaasjager, who retired this year, and Anton "Cooller" Singov, a top Quake player from Russia. There are also star Counter-Strike teams like Fnatic and SK Gaming from Sweden, CompLexity and Team 3D from the U.S., MeetYourMakers from the U.K., Evil Geniuses from Canada, and LaVega from Korea.

2. Heated Rivalries Are Ablaze

Just like any good sport, there are great rivalries in professional gaming. Most of the good ones involve Counter-Strike teams. In addition to battling for dominance in professional tournaments, teams also jockey for bragging rights in their home countries. For example, CompLexity and Team 3D, arguably the most well-known rivalry in e-sports, are the New York Yankees and Boston Red Sox of professional Counter-Strike competitions in the U.S., while SK Gaming and Fnatic have their own rivalry in Sweden. And of course, Fatal1t and Vo0 had quite race going in Quake before Vo0 announced his retirement.

1. It Really Isn't About The Money

Yes, there's a lot of money to be won at professional gaming tournaments. Yes, Jonathan "Fatal1ty" Wendel has won more than $1 million in prizes. And yes, there's $150,000 in cash prizes at the CPL Championship Finals this week alone. But if there's one thing that's obvious at this event, it's that e-sports really isn't about the money. Professional athletes say that all the time in other sports regarding their multi-million dollar contracts, but we know better. But for pro gamers, it's about being recognized for your skills and ability. It's about being part of something big and earning prestige. And it's about doing something that you love and having fun while doing it. There may come a day when pro gamers are making as much money as their counterparts in baseball or basketball, and we may yearn for the early days when e-sports wasn't ruled by money, prima donna stars and bloated contracts. But for now, it's about the passion that these athletes have for gaming and competition.

Monday, September 11, 2006

IQES Recruitment Drive

Engsoc, IET, IEM and IEEE are co-organising 3 events in the 2nd trimester of 06/07 namely E-carnival, IQ carnival and Sports carnival. Our Committee recruitment drive is now open to all MMU students from all faculties. You do not have to be an ENGSOC, IET, IEM or IEEE member prior of joining any of these events.

We will be having a recruitment booth starting from 11th to 14th September 2006. You can stop by at our booth at Central Plaza to check out more details of the events or fill in some forms.

Below are the brief details of the events:

E-carnival
The objective of this event is to introduce multi-cultural food to all MMU students and to raise funds for the involved societies. Various F&B (Food & Baverage) vendors will be gathered at one common ground, MMU ground to serve MMU community with various yummylicious food from all across Malaysia.

There is no need to go down town wasting time and energy just to induldge yourself when E-carnival can offer you various types of food, right here in front of your eyes.

IQ carnival
How is your brain doing lately?? Thinking of getting some stimulation up there?? This event will work it fine. It focuses on introducing intellectual stimulation in a form of entertainment. Gather your teh tarik buddies, classmates, rivals or even next door neighbours and take part in a few levels of IQ tests.

IQ Carnival expects you to think and work together to solve interesting riddles. And having fun at the same time,sure!! Keep in mind that it is not about winning over each other but it's the TEAM SPIRIT that counts.

Sports Carnival
Isn't it boring to study in class everyday? Here is the chance for you to get out to the field and play with your friends. The objective of this event is to encourage sports and to create opportunity for FOE students to meet up.

For more information, kindly go to MMU Online Bulletin Board

IET Membership

Dear all IET Members,

I would like to inform all IET Members that the membership have been
sent from UK to all members that registered during the club
registration days till end of July.

Do check your mailing address for documents( membership card and also
the monthly magazine).

If there is someone that have not received anything, please send
e-mail to Jahganathan_11@yahoo.com (Jahganathan).

regards,
Ng Jin Han
President

Thursday, September 07, 2006

Spurring local R&D the Irish way

What are the necessary requirements needed to make research and development (R&D) activity a success in Malaysia?

Multimedia University Engineering Society Overseas Research Programme (MESCORP) did a research on this matter by scrutinising one country’s success story – Ireland.

Read more at The Star Online: TechCentral (Thursday September 7, 2006).

Friday, August 25, 2006

MCS-51 Assembly Language Workshop

Good news!! IET MMU Student Chapter is organising a workshop on MCS-51 Assembly Language Workshop. Details are as follows:

Date: 28th of August 2006 (Monday)
Time: 7.30p.m. to 9.30p.m.
Venue: Microprocessor Lab (FOE 1st floor)


This would greatly help you understand more about assembly language and about the current assignment for ECP2036.

It is advisable to prepare questions before attending the workshop so that the lecturer could give u more detail during the Q&A session.

Seats are limited to 30 people only! Hurry up!

Anyone who is interested please send your Name and ID to jahganathan_11@yahoo.com

Thanks.